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Turn based combat is supposed to be about tactics. Its not about tactics in DOS its about cheese.1) Kiting is real (long solved in most games, or at least some attempts to prevent it are made)2) Obstructing enemy movement by barrels (ie near ladders) and shooting them to death3) Teleporting fully loaded crates to one-shot enemies4) The way damage multipliers work (ie warfare + hunter) is just awful. You can one-shot most enemies, you can definitely strip any amount of armour in 1 turn and then put debuffs onto enemies, which leads me to:5) perma-stun locks (debuffs are a joke in this game, just remove armour and stun lock your enemies forever) on top of being obviously dumb it also eleminates any if all fun in 'boss encounters' (permastun dragons and trolls, then chip away at this chunky hp - so much fun and tactics)6) Warfare AOE stuns. Nuff said.7) Medusa head is absolutely dumb and ridiculous, its a perma-aoe stun requiring no brain and no skill to use, there's a lot of ♥♥♥♥ like this in the game.8) Armour unchanged in patch, which is the most complained thing about DOS2etc etc etcThe game is asking to cheese the ♥♥♥♥ out of it, doing absolutely nothing to stop it.The combat is not fun and full of cheese even if you chose not to use the most cheesy of cheese, its still very cheesy.Larian please, make DOS great again. Originally posted by:I don't think you know what tactics are. You just gave a list of them and then complained there any in the game. Tactics is when you have to think and plan ahead.
You dont really have to do any of this in DOS2, you just apply the same pattern over and over again.I described a lot of exploits in game system.There are lots of effects in this game like burning, posion, decaying, deseased, cursed etc, but they only work when armor is gone, and when armor is gone you dont need any of them you only need stun or disables. So no matter if you go for a mage or a warrior your strategy is exactly the same and very simplistic at that. Even if you chose not to exploit multiple AI loopholes you still are presented with brainless gameplay. Originally posted by:I don't think you know what tactics are. You just gave a list of them and then complained there any in the game. Tactics is when you have to think and plan ahead.
You dont really have to do any of this in DOS2, you just apply the same pattern over and over again.I described a lot of exploits in game system.There are lots of effects in this game like burning, posion, decaying, deseased, cursed etc, but they only work when armor is gone, and when armor is gone you dont need any of them you only need stun or disables. So no matter if you go for a mage or a warrior your strategy is exactly the same and very simplistic at that. Even if you chose not to exploit multiple AI loopholes you still are presented with brainless gameplayI don't use any of that.and I am doing just fine and progressing through the game and having alot of fun.
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It all comes down to cheese or not to cheese. Originally posted by:There are lots of effects in this game like burning, posion, decaying, deseased, cursed etc, but they only work when armor is gone, and when armor is gone you dont need any of them you only need stun or disables. So no matter if you go for a mage or a warrior your strategy is exactly the same and very simplistic at that. Even if you chose not to exploit multiple AI loopholes you still are presented with brainless gameplaywith this i agree.
In dos1 crowd and battlefield control was as important as damage and spread fire tactical was necessary, now the main focus is damage and focus fire to get rid of the armor and after that you mostly have already won anyway.
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